Boom. Back from another SCTS and another good day. It’s always a good sign when although it has been a long and draining day I’m still raring to go with more games. Big thanks to Simon and the team, it is great being a part of it.

This time the missions were Bacon Race, Frontline and Supplies. While I certainly would not like to see Bacon Race at many tournaments as it is an awkward mission I still like it and it is good as a ‘mixer’ mission to spice things up sometimes. It does require a specific list to tackle it though so without further a do.


GROUP 1 (Regular: 10/Irregular: 0):

ARAGOTO Combi Rifle + Light Shotgun / Pistol, Knife. (25)
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 25)
PANGGULING (EVO Repeater) Electric Pulse. (0.5 | 13)
RUI SHI Spitfire / Electric Pulse. (1 | 25)
TOKUSETSU KOHEI Engineer Combi Rifle, D-Charges / Pistol, Knife. (14)
Yaókòng CHAĪYÌ Electric Pulse. (8)
Yaókòng HÙSÒNG HMG, Antipersonnel Mines / Electric Pulse. (1 | 28)
ZHANSHI Combi Rifle / Pistol, Knife. (11)
Zhanshi,ĪSHĒNG Combi Rifle / Pistol, Knife. (15)
ZÚYŎNG Lieutenant (Automedikit) HMG / 2 Pistols, Knife. (1 | 42)

GROUP 2 (Regular: 5/Irregular: 2):

BÀO TROOP (X Visor) Boarding Shotgun, Contender / Pistol, Knife. (29)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
GŬILÁNG (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (29)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
PANGGULING (Minesweeper) Electric Pulse. (8)
SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (5)
SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (5)

4.5 SWC | 300 Points
ARMY CODE: eNo9jMENwDAIA6eBZwUGkk7WV4cvDlI/Ptk6gIuEmeRVcqurv6GbuRWEnS1tWo0RBz5lrlZvRtPbRD9ZnYAW0Qb4kUBp/pAnPw5hHGM=

The first list was for delivering the bacon. A lot of orders, a couple of fast movers with the Aragoto and Chaiyi, an infiltrating Specialist and something to cover the enemy route to deliver the bacons. Also the Zu Yong was new so he was in. Smoke and Chain Rifles in the Monks to cover my advance and the objective room along with a smattering of Classified achievers.


GROUP 1 (Regular: 10/Irregular: 0):

ZÚYŎNG Lieutenant (Automedikit) HMG / 2 Pistols, Knife. (1 | 42)
GŬILÁNG (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (29)
TIGER SOLDIER Paramedic (MediKit) Combi Rifle + Light Flamethrower / Pistol, Knife. (31)
NINJA Hacker (Hacking Device) Combi Rifle / Pistol, Shock CCW. (0.5 | 48)
TOKUSETSU EISEI Doctor Combi Rifle / Pistol, Knife. (14)
RUI SHI Spitfire / Electric Pulse. (1 | 25)
MECA-Engineer Combi Rifle, D-Charges / Pistol, Knife. (15)
DÀOFĚI HMG / Pistol, Shock CCW. (2 | 61)
LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (25)
KEISOTSU Combi Rifle / Pistol, Knife. (9)

4.5 SWC | 299 Points

Second list was heavy hitting while being able to take away objectives with an infiltrating and AD Specialists plus MSV and HMGs to claim zones and take out enemy targets.

Game 1 Bacon Race 5-1 Nomads

I made some mistakes here by completely forgetting my plan to sacrifice a Monk or Kuang Shi to get rid of the Crazy Koalas that were loitering outside the objective room but after a couple of failed attempts to open the doors I got eager and jumped straight in losing my Guilang. I had to then move up my Hacker to generate a bacon and after 3 or 4 failed attempts at that had too few orders to safely move it away. Thankfully my Zu Yong was boss in my active and I had a spate of ARO crits with the Husong so I had depleted his forces somewhat. That didn’t stop a Hellcat HMG from ruinng my day though. After which getting another bacon was out of the question so the best I could do was make getting one for him difficult, which was done with several suppressions.

Game 2 Frontline 9-0 Tohaa

Second game went all too well and although my plan was probably sound it was helped along with no small amount of luck. First off was a favourable scatter from a Tiger who flamed and killed his Lt first turn. His was exposed on a roof so they were a target anyway but this was just too good to plan. The second piece of luck came as in effectively the second turn in a row I was faced with an enemy still secure in his deployment zone I used the Lu Duan with its fast MOV and Heavy Flamethrower to go and dig them out. On his way a opportunist shot saw his second Lt go down and he started his second turn in LOL and Retreat.

Game 3 Supplies 1-5 CA

Going in to game three I was in second and faced off against the infamous Robin and I knew it was going to be tough. I opted for deployment cause I thought it would come down to how well you could cover the objectives that were on the rooftops. This was a mistake as if I took first turn I could have avoided my first experience of Sepsitor and stole away with the objectives. As it was my Ninja revealed after his TO did to take away the objective in the middle and was duly Sepsitorised to swing the objective to his favour. My Guilang had been taken out by the Zu Yong after a similar fate. I kew it was lost then and all I had was to try and salvage what I could. Another game with 4 attempts to WIP the same objective didn’t help matters. Still upon reflection it was a close game against clearly a good player so cant grumble.

A reasonable finish placing 5th overall. Could have been better as I made a few mistakes but still, not too shabby. It also came with more conversation as to scenery and terrain density. I certainly believe that we tend to lean on the dense side in this country and that was evident with the conversations today and if that suits your army or play style or are aware of or can influence this then that is fine, you can prepare for it accordingly and we all know terrain can play a big part in Infinity. Now I think we play too  dense here as while a Sniper Rifle or HMG can be deadly in ARO if you close the table down too much then you remove a lot of the benefit of these weapons which goes into their cost. Remember that you will usually be in a better position in your active turn due to being able to outflank and such but if you have free reign to move across most of the board unhindered or reach your optimum range band without penalty then the active advantage to weighted too much and leans to cheap Chain Rifle troops, which will be plenty full, and can also tend to add to the first turn advantage. I prefer to have boards with choices, open more direct and thus dangerous routes and more CQB routes where you can suffer to Chain Rifles and mines. I guess I could be in the minority as after a year of tournament going things are much the same, and it reminds me of a conversation I may have mentioned before. ‘Why no long range weapons?’. ‘Because you wont need anything more than 24″‘.