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As a bit of a follow up and kind of making my return to blogging a trilogy I’m going to have a little look at the lists I’m using as they are currently. I’ve always liked list theory and looking at the ideas others come up with. The UKs legit No1 player last year plays in my area and YJ and even though one of my lists has similarities to his I don’t think I could have got the same success with it. I’m not going to look at every troop as list writing is a very fluid thing for me so they tend to change a lot, even if its only minor changes. Instead focus on some key units and the over all idea.

Alpha Team

Imperial Service
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GROUP 1 10
WÚ MÍNG (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 31)
WÚ MÍNG (Fireteam: Duo) Chain Rifle, Submachine Gun / Pistol, Knife. (0 | 25)
WÚ MÍNG Panzerfaust, Light Shotgun / Pistol, Knife. (0.5 | 29)
WÚ MÍNG HMG / Pistol, Knife. (2 | 39)
WÚ MÍNG Heavy Rocket Launcher, Light Shotgun / Pistol, Knife. (2 | 33)
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (0 | 13)
CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
KǍNRÈN Hacker (Killer Hacking Device) Combi Rifle, Chain-colt / Pistol, Monofilament CC Weapon, Knife. (0 | 29)
LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21)

GROUP 24
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
PANGGULING (Minesweeper, Repeater) Electric Pulse. (0 | 8)

5.5 SWC | 300 Points

Obviously here they key element is the Wu Ming. I’ve run them before but HSN3 brought them some tasty new options and the new Fireteam rules opened up more ways to complement them. I started with a Zhanying in either FO or Hacker load out in the team but it always felt like a weak link, either spending too much to protect him or straight up losing him. The Hacker variant suffers from this even more as the enemy can bypass the rest of the Fireteam to target the Hacker with impunity. The 5 man bonus is such a big one I ended up switching to full HI.

I’ve tried multiple variations of the team, 2 FOs, 2 Panzerfaust among others. The core stays the same with HMG, FO and SMG and I’ve finally settled on HRL and 1 Panzerfaust. Obviously the FO for objective and the HMG for high burst, the SMG is good close support or breaking into suppression. Also gives flexibility in cresting a Duo to split off and at 25 points is a bargain. The remaining two slots have been contentious but I settled on HRL and Panzerfaust for a number if reasons. The Panzerfaust are great and cheap on the points and SWC but my personal experience is they can’t hit the side of a barn door, even in the Fireteam, and once they were gone the Fireteam had little punch left especially at long range. I tried things like a Dakini HMG as was stiffled for SWC but didn’t like it much. After including the HRL I’ve not looked back as he is has been performing well. I do subscribe to getting multiple specialists in a Fireteam but this one has been working well with one. I think that is partly down to the fact it is a large chunk of the army and with only one specialist the opponent has to make a choice of tackling the heavy hitters or objective grabbers.

Which leads me onto the second combat group. These guys are here for two reasons. A second order pool which can be used to revive the Wu Ming early game and move onto objectives late. A Dakini in suppression is no push over putting a -9 mod on non MSV troops as long as they are in cover. This also combines with the Wu Ming as they are able to take objective independantly if full attention is on the Wu Ming.

A quick mention to the Kanren as a forward deploying specialist and the Lu Duan which gives a bit of fire power seperate from the Eu Ming.

Bravo Team

GROUP 1 10
SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Heavy Pistol, Knife. (2 | 59)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
YUDBOT Electric Pulse. (0 | 3)
YUDBOT Electric Pulse. (0 | 3)
CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (0 | 13)
CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13)
CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13)
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
WÚ MÍNG (Fireteam: Duo) Chain Rifle, Submachine Gun / Pistol, Knife. (0 | 25)
WÚ MÍNG Heavy Rocket Launcher, Light Shotgun / Pistol, Knife. (2 | 33)
RUI SHI Spitfire / Electric Pulse. (1 | 20)
CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

GROUP 25 / 3
NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

6 SWC | 299 Points

This list has suffered a more serious overhaul. It started out much the same as Alpha with a second combat group containing a Sophitect while the main group had a Zhanying Haris team in it. They took on multiple guises again, HMG or missile launcher combined with an FO or a Hacker and sometimes both heavy weapons.  The idea was they could be a back up if the Su Jian went down and also be an ARO piece with burst 2 and Sixth Sense but I always seemed to use them as ARO pieces and while on paper a burst 2 ML is scary they just don’t perform for me. I had the same issue with the Yan Huo. After deciding to drop them I needed something that had damage output and preferable at long range to both back up the Su Jian or take over should he go down. There was a bunch of things I tried and the latest is an all guns Wu Ming Duo. I basically decided on that after the HRL was gold in Alpha Team and talking to other people who use Wu Ming. This forced my hand to rejig the combat groups. I’d previously only been using the Kuang Shi to fuel the Su Jian but having to rejig things I’ve decided to put them separate and run them as an annoyance piece, either smoking the Rui Shi or simply causing Chain Rifle havoc.

The Sophotect remains in this group as repairing the Su Jian has happened several times and with the combat group organisation as is I’m fine with her in the main group giving that option. The Rui Shi also returns as who can argue with MSV 2 Spitfire? A couple of FO Celestials to fill orders and provide more specialists with the Ninja Killer Hacker hiding in the second group, again an Infiltrating specialist is gold and not a problem in the second group as she quite often reveals to ARO enemy Hackers or late game for objective grabs.

State of Play

Alpha list has had the least drastic changes bar losing the Sophotect and although it hasn’t been run in this exact configuration all thats changed since last games is shuffling of the combat groups. Bravo team however has been run once in this version but with more heavy changes needs a lot more time to be comfortable with. As I said right at the beginning list building is very fluid thing for me so anything could happen in the next half hour.

As always please let me know what you think.

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